t h e j i b j i b . c o m

 


Hyperwish clip from jib on Vimeo

C o n c e p t

The challenge of the installation “Hyperwish (move around desire)” is to build a collective hyper-wish, a kind of bridge between an individual level, that is the expression of dreams and personal aspirations, and a collective level, which ensue from their contact in the data relational space.

Users, in fact, can express their own desires both locally, through the installation area, and from remote, through a web site. All the gathered desires are then syntactically analyzed and joined together in a re-combining database of significant words, a “sensitive archive” that becomes the “object-event” of the installation. This process gives rise to a dynamic three-dimensional map of semantic constellations, that symbolically represents both the inner order of each desire (throughout the hyponymic linguistic principle, the semantic subordination of one word to a different one having a more generic and wide meaning), and the “generative disorder” of their digital relations.

Upon three screens, the modified sentences and words originated from each desire become visible, and are linked together according to a sensitive significance: on the central screen we find the dynamic visualization that make perceptible the semantic relationships among the desires. The visualizations of the side screens show, in real time, the “word clouds”, that are the sentences in their wholeness and the threads creating links among desires, together with statistical data about their recurrence.

A sphere is hung vertically, in the centre of the screens, to enable the user to interactively navigate inside this “desire universe”. Manipulating the sphere, the user becomes an actor, who incorporates his “personal vision” into the space of the visualization, revealing both the environment of the collective desire, and the sensitive sonority, defined by the sphere’s movement. Thanks to the immersion in the universe of desire, the user-actor can think about his own aspirations inside the social network and, maybe, reconsider his own initial assumptions and intentionality.

Will the final desire (at the end of the process and at the end of the installation experience) be the same?

H o w c o m e ?

SKETCH IDEA

Firstly, Hyperwish was born at NABA during the period of Fuori Salone Mobile.The students of Master Digital Environment Design (D3D) were given an opportunity to show an installation during that time. NABA itself has created a its concep for this event as "NABASUTRA : the city of desires". Afterward there were lots of ideas proposed among the sudents about how to make an interactive installation under that concept.

One of my ideas was to"make a wish" . It is to make users to catch virtual falling stars on the screen with an post-it given at the entrance and then they can write their own desires on them. Afterwards they can be part of the installation by posting it on a static display which in this sketch was a kind of sphere stands


FINAL IDEA

Hyperwish also still based on the same concept of collecting user's desires but is much more developted. Hyperwish collects the desires, then analysed it in the database, based on the meanings of them. Then synthizise them together into a virtual 3D world of desires in which in the installation, users can travel by controlling a luminous sphere hung in the center of the room as a joystick.

HW ON TOUR

After NABASUTRA, we have given an opportunity to show HW at the Biennale of Sculpture in Carrara, Italy. The installation stayed there for all the summer. It was very long time for us and there were some problems, mainly was the question of technology maintenance.

Afterwards, HW came back again to NABA. It was opened to public again on NABA Open Day.

After all this, I think it was a really great project.. At the end we have received more that 1,000 desires from users. So, now maybe our virtual HW world is really something represents your sub-conscious desires...

R e s p o n s i b i l i t i e s

Environment design, Sound Design, some part of Graphics for communication

P h o t o s | Biennale di Scultura, Carrara
P h o t o s | N A B A, Milano